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Godot MCP servers: which one to use

Godot has no official server. Use Godot AI or Godlink to edit scenes live in the editor, Coding-Solo for a lighter setup, or satelliteoflove to playtest.

Servers
60
active
Local
36
runs on your machine

The Godot project does not publish an MCP server, so every option here is community made. Most install a small add-on in your Godot project and talk to the running editor, which lets Claude Code or Cursor edit scenes, scripts and nodes for you. Coding-Solo's server skips the add-on and drives Godot from the command line instead. Check the Godot version each one needs before you install, because several need 4.4 to 4.7 or newer.

Good for

  • Hobby and indie developers who want Claude Code or Cursor to build scenes and scripts in their Godot project
  • Developers who want an agent to run the game and test it like a player
  • Teams on C# who want the agent to edit both C# and GDScript
  • Anyone who wants a free, open-source option with a simple setup

Which Godot MCP server to use

Start with Godot AI if you want an agent to edit your open project, or Coding-Solo if you want the lightest setup with no add-on. Pick satelliteoflove when you want the agent to run and test the game, and Godot MCP Pro only if you will pay for more tools.

ServerRunsGodot add-on neededFreeToolsGitHub stars
Godot AIThis pageLocalYesYes46–
Coding-SoloLocalNoYes–6.5K
Godlink MCPLocalYesYes69448
satelliteofloveLocalYesYes21182
Full ControlLocal–Yes157506
Godot MCP (ivanmurzak)HostedLocalYes–24317
Godot MCP ProLocalYesNo187638

All Godot MCP servers

60 active · official first, then by GitHub stars

Show all 60

Questions

Is there an official Godot MCP server?

No. The Godot project does not publish one, so every option here is made by the community.

Which Godot MCP server is the most popular?

Coding-Solo's godot-mcp has the most GitHub stars on this list (about 6,400) and the most weekly npm downloads of the servers with a package. Godot AI says it has more than 21,000 monthly active installs, counted by its own anonymous telemetry.

Do I need to install something inside Godot?

For most of them, yes. Godot AI, Godlink, satelliteoflove and Godot MCP Pro each ship an add-on you enable under Project Settings, then Plugins. Coding-Solo's server does not need one. It runs Godot from the command line and a bundled script.

Which one can run my game and test it?

satelliteoflove's server is built for this. Its README describes freezing game time, stepping through it, sending input and reading game state back. The Full Control server by tugcantopaloglu also lists runtime tools such as reading and setting properties in a running game.

Which Godot versions do they support?

It varies. Godot AI needs Godot 4.7 or newer, Godlink needs 4.4 or newer, satelliteoflove needs 4.5 or newer, and Full Control needs 4.4 or newer. Check the README before installing.

Are any of them paid?

Godot MCP Pro is a one-time purchase, and its GitHub repo holds only the free add-on, not the server. The others in the table are free and open source. Coding-Solo, Godlink, satelliteoflove and Godot AI use the MIT license.

Does it work in Claude, Cursor and ChatGPT?

Godot AI's add-on can set up 26 clients for you, including Claude Code, Claude Desktop, Codex and Cursor. Godlink's README gives ready configs for Claude Desktop and Cursor. All of these run on your own computer next to Godot.

Can the AI break my project?

Yes, these servers edit your scenes and scripts. Commit your project to Git first so you can undo changes. Godlink lists undo and redo support, and satelliteoflove has a read-only flag.

How do I add one to Claude?

Open the server's page from the list above and use the install box. Each one lists its own steps.

Server facts from the official MCP registry, GitHub, npm, PyPI and the Docker catalog. Archived servers are not listed.