
Godot MCP servers: which one to use
Godot has no official server. Use Godot AI or Godlink to edit scenes live in the editor, Coding-Solo for a lighter setup, or satelliteoflove to playtest.
- Servers
- 60
- active
- Local
- 36
- runs on your machine
The Godot project does not publish an MCP server, so every option here is community made. Most install a small add-on in your Godot project and talk to the running editor, which lets Claude Code or Cursor edit scenes, scripts and nodes for you. Coding-Solo's server skips the add-on and drives Godot from the command line instead. Check the Godot version each one needs before you install, because several need 4.4 to 4.7 or newer.
Good for
- Hobby and indie developers who want Claude Code or Cursor to build scenes and scripts in their Godot project
- Developers who want an agent to run the game and test it like a player
- Teams on C# who want the agent to edit both C# and GDScript
- Anyone who wants a free, open-source option with a simple setup
Which Godot MCP server to use
Start with Godot AI if you want an agent to edit your open project, or Coding-Solo if you want the lightest setup with no add-on. Pick satelliteoflove when you want the agent to run and test the game, and Godot MCP Pro only if you will pay for more tools.
| Server | Runs | Godot add-on needed | Free | Tools | GitHub stars |
|---|---|---|---|---|---|
| Godot AIThis page | Local | Yes | Yes | 46 | – |
| Coding-Solo | Local | No | Yes | – | 6.5K |
| Godlink MCP | Local | Yes | Yes | 69 | 448 |
| satelliteoflove | Local | Yes | Yes | 21 | 182 |
| Full Control | Local | – | Yes | 157 | 506 |
| Godot MCP (ivanmurzak) | HostedLocal | Yes | – | 24 | 317 |
| Godot MCP Pro | Local | Yes | No | 187 | 638 |
All Godot MCP servers
60 active · official first, then by GitHub stars
godot-mcpLocalNo sign-inMCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
6.5K GitHub stars
godot-mcp-pro162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
638 GitHub stars- Godot-MCP
An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude
621 GitHub stars
godot-mcpMCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
506 GitHub stars
mcp-serverLocalMCP server for Godot game engine integration — control the Godot editor with AI
448 GitHub stars
Godot-MCPGodot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
317 GitHub stars
fennara-godot-aiAI chat and agent tooling for Godot, with both MCP support and in-built native chat window.
315 GitHub stars
godot-mcpLocalGive your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
182 GitHub stars
godot-mcp-enhancedLocalEnhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.
103 GitHub stars
gdai-mcp-plugin-godotA MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
103 GitHub stars
Godot MCP RuntimeLocalZero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
96 GitHub stars
godot-mcp-docsMCP server for godot docs
74 GitHub stars
godot-mcp-goBuild, inspect, test, and debug Godot games from your terminal. Automate repetitive work with scripts, or let an agent use the same commands. No agent, model, or AI account is required. MCP is an optional interface.
70 GitHub stars
godot-agentGodot automation for AI agents to build and verify projects through a CLI, Agent Skill, or MCP server, with structured results, headless operations, and live runtime control.
55 GitHub stars
godotiqLocalIntelligent MCP server for Godot 4. Spatial intelligence, code analysis, 35 tools.
55 GitHub stars
godot-mcpLocalThe most complete MCP server for Godot Engine 4.x — 386 tools. Let Claude, Cursor, Copilot, Windsurf or any MCP client edit .tscn scenes, .tres resources, GDScript and shaders, drive the live editor, and control the running game (freeze, frame-step, scree
49 GitHub stars
Funplay Godot MCPLocalstdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
49 GitHub stars
Beckett - MCP for GodotMCP server embedded in the Godot 4 editor; drive Godot with AI, zero sidecar.
47 GitHub stars
godot-bridgeLocalDSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
46 GitHub stars
godot-docs-mcpA hosted MCP for searching and fetching the Godot docs
26 GitHub stars
Show all 60Show fewer
- godot4-runtime-mcp
一个为 Godot 4 + C# 项目打造的 Model Context Protocol (MCP) 服务器, 让 AI 助手能够实时访问、调试、控制游戏运行时。 ✨ 支持场景树查询、信号监听、日志分析、属性修改等 48 种工具。 🚀 一键集成 VSCode Copilot,构建智能化的 Godot 开发体验。
17 GitHub stars
godot-mcp-serverLocalMCP server that connects AI coding assistants to the Godot 4.2+ editor (scenes, nodes, scripts, ClassDB, playtests) via the companion godot-mcp-toolkit plugin.
15 GitHub stars- godot-mcp-flashLocal
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
14 GitHub stars - Open-Godot-MCP
Open-source MCP server for AI-autonomous Godot game development. Deterministic playtesting, multiplayer testing, DAP debugging, LSP, token-efficient. 100% MIT.
14 GitHub stars
GodotLensLocalGodot's own view of your GDScript project: code, scenes, and the running game
10 GitHub stars
godot-mcp-bridgeLocalMCP server for Godot game engine integration — control the Godot editor with AI
10 GitHub stars- godot-breakpoint-mcpLocal
MCP for Godot (4.2+)
9 GitHub stars
Godot ForgeLocalGodot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.
9 GitHub stars- godot-stagehand
Playwright inspired tool for testing Godot games
9 GitHub stars - mcp-server-godot-docsLocal
MCP server to help agents search Godot engine documentation
6 GitHub stars
godot-mcpLocalGodot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...
6 GitHub stars- Dex865378-MCP-GODOT-63-HERRAMIENTAS
mcp de godot totalmente profesional con todas las herramientas posibles para tareas basicas, avanzadas y dificiles. sin nada malicioso. para todos el mcp que cree.
5 GitHub stars - godot-bridge-mcp-public
MCP server + Godot 4.x addon to control the Godot Editor via WebSocket/JSON-RPC
4 GitHub stars - godot-dap-mcp-server
MCP server for interactive runtime debugging of Godot games via Debug Adapter Protocol (DAP)
4 GitHub stars - godot-mcpLocal
MCP server for full Godot 4.x engine control — 1,969 tools for AI-driven game development
3 GitHub stars - godot-mcpLocal
MCP server for Godot game engine integration
3 GitHub stars - godot-assistant
Launch Claude Code, Codex, and Grok Build from Godot with authenticated MCP access to live editor tools and in-editor permission prompts.
2 GitHub stars - godot-catalyst
The most comprehensive MCP server for AI-powered Godot 4.x game development. 240+ tools across 36 categories.
2 GitHub stars - godot-cli
CLI tool for controlling the Godot game engine — like Playwright, but for games. Designed for coding agents.
2 GitHub stars - godot-mcp
MCP server + Godot plugin: give AI runtime feedback (errors / scene tree / node properties / screenshots) for a self-correcting dev loop.
2 GitHub stars - godot-mcp
MCP (Model Context Protocol) server for the Godot 4 editor — drive scenes, nodes, scripts and the running game from Claude Code, Codex, or any MCP client
2 GitHub stars - Godot-MCP
Local MCP server + Godot editor plugin. Lets an AI agent work inside your Godot project, scenes, nodes, properties, scripts, resources, all through the editor APIs.
2 GitHub stars - godot-mcp-plugin
Drive the Godot 4 editor from Claude with natural language via the Model Context Protocol (MCP server + EditorPlugin addon).
2 GitHub stars - godot-mcp-serverLocal
The most complete Godot 4 MCP: secure sandbox, 40+ tools (projects–runtime), major MCP clients.
2 GitHub stars
Godot MCPLocalEdit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
1 GitHub stars- godot-mcpLocal
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
1 GitHub stars - godot-ai-mcpLocal
MCP server that gives AI agents full control over the Godot 4.7+ editor — scene tree, node manipulation, GDScript execution, viewport capture, and ClassDB reflection.
1 GitHub stars
@mrfentmen/godot-mcpLocalGodot Asset Library search and asset metadata.
0 GitHub stars
godot-mcpLocalMCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
0 GitHub stars
Godot MCP LoopLocalDrive a live Godot 4 editor: edit scenes and scripts, run and test the game, record GIFs.
0 GitHub stars- godot-assistantLocal
Production-grade MCP server for the Godot Engine. Lets AI coding agents inspect, edit, run, and visually verify Godot 4 projects.
0 GitHub stars - godot-safe-change-mcpLocal
An MCP server for reviewable and verifiable Godot project changes
0 GitHub stars - godot-mcpLocal
MCP server for authoring and inspecting Godot 4 projects (scenes, scripts, headless runs), with an optional live editor bridge.
0 GitHub stars - gopeak-godot-mcpLocal
GoPeak — MCP server for Godot Engine with 110+ tools, compact/dynamic profiles, GDScript LSP, DAP debugger, screenshots, input injection, and CC0 asset search.
0 GitHub stars - godot-mcpLocal
MCP server for Godot Engine integration
0 GitHub stars - godot-mcpLocal
MCP server that bridges AI agents to the Godot 4 game engine over stdio.
0 GitHub stars - Godot MCPLocal
Pure-Python FastMCP server for Godot 4 — 28 headless & animation tools. Runs via uvx.
0 GitHub stars - godot-gut-mcpLocal
Servidor MCP que permite ejecutar tests de Godot con GUT desde cualquier IA
0 GitHub stars - Godot Agent LoopLocal
MCP automation loop with 167 tested tools for Godot 4
godot-aiLocalProduction-grade MCP server and AI tools for the Godot engine. A Snap to install. Totally free and fun.
Questions
Is there an official Godot MCP server?
No. The Godot project does not publish one, so every option here is made by the community.
Which Godot MCP server is the most popular?
Coding-Solo's godot-mcp has the most GitHub stars on this list (about 6,400) and the most weekly npm downloads of the servers with a package. Godot AI says it has more than 21,000 monthly active installs, counted by its own anonymous telemetry.
Do I need to install something inside Godot?
For most of them, yes. Godot AI, Godlink, satelliteoflove and Godot MCP Pro each ship an add-on you enable under Project Settings, then Plugins. Coding-Solo's server does not need one. It runs Godot from the command line and a bundled script.
Which one can run my game and test it?
satelliteoflove's server is built for this. Its README describes freezing game time, stepping through it, sending input and reading game state back. The Full Control server by tugcantopaloglu also lists runtime tools such as reading and setting properties in a running game.
Which Godot versions do they support?
It varies. Godot AI needs Godot 4.7 or newer, Godlink needs 4.4 or newer, satelliteoflove needs 4.5 or newer, and Full Control needs 4.4 or newer. Check the README before installing.
Are any of them paid?
Godot MCP Pro is a one-time purchase, and its GitHub repo holds only the free add-on, not the server. The others in the table are free and open source. Coding-Solo, Godlink, satelliteoflove and Godot AI use the MIT license.
Does it work in Claude, Cursor and ChatGPT?
Godot AI's add-on can set up 26 clients for you, including Claude Code, Claude Desktop, Codex and Cursor. Godlink's README gives ready configs for Claude Desktop and Cursor. All of these run on your own computer next to Godot.
Can the AI break my project?
Yes, these servers edit your scenes and scripts. Commit your project to Git first so you can undo changes. Godlink lists undo and redo support, and satelliteoflove has a read-only flag.
How do I add one to Claude?
Open the server's page from the list above and use the install box. Each one lists its own steps.