
Godot MCP Runtime MCP Server: Tools, Setup for Claude Code, Cursor & More
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
Works in
12 should work
Tap an app to see how to set it up and any known problems.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Client does not support this transport.
Client does not support this transport.
Install Godot MCP Runtime
Claude Code
- 1
Copy this prompt.
Add the Godot MCP Runtime server to Claude Code. Run this command: claude mcp add godot-runtime -- npx -y godot-mcp-runtime Then check that it loaded and tell me if I need to sign in or restart.
- 2
Paste it into Claude Code. It shows the change and asks before running it.
Requires Node.js.
Built from the package data we hold. Not yet tested by us.
Tools
We don't list Godot MCP Runtime's tools here yet. After you connect it, ask your assistant "What can you do with Godot MCP Runtime?" to see them.
Security advisories
none published
No published security advisories as of Nov 1, 2026.
Information
updated Nov 2, 2026
- Publisher
- Community
- Package
godot-mcp-runtime- Registry
- npm
- Transport
- stdio
- Version
- 3.8.0
- License
- MIT
- Last commit
- Oct 30, 2026
- Open issues
- 7
- Listed in
- Official MCP registry