
Funplay Godot MCP Server: Tools, Setup for Claude Code, Cursor & More
stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
Works in
12 should work
Tap an app to see how to set it up and any known problems.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Supports local MCP servers.
Client does not support this transport.
Client does not support this transport.
Install Funplay Godot MCP
Claude Code
- 1
Copy this prompt.
Add the Funplay Godot MCP server to Claude Code. Run this command: claude mcp add funplay-godot -e FUNPLAY_GODOT_MCP_TOKEN=<FUNPLAY_GODOT_MCP_TOKEN> -- npx -y funplay-godot-mcp Ask me for FUNPLAY_GODOT_MCP_TOKEN and only put the values in that config, nowhere else. Then check that it loaded and tell me if I need to sign in or restart.
- 2
Paste it into Claude Code. It shows the change and asks before running it.
Requires Node.js.
Built from the package data we hold. Not yet tested by us.
Tools
We don't list Funplay Godot MCP's tools here yet. After you connect it, ask your assistant "What can you do with Funplay Godot MCP?" to see them.
Security advisories
none published
No published security advisories as of Nov 1, 2026.
Information
updated Nov 2, 2026
- Publisher
- Community
- Package
funplay-godot-mcp- Registry
- npm
- Transport
- stdio
- Version
- 0.10.1
- License
- MIT
- Last commit
- Oct 10, 2026
- Open issues
- 0
- Listed in
- Official MCP registry