PlugWiki

game-feel Skill for Claude: Add Juice and Impact to Your Game

Makes Claude add screen shake, hit-stop, easing and layered feedback so actions in your game feel punchy and satisfying.

Installs
12K
on skills.sh
Stars
6.4K
on GitHub
Files
1
besides SKILL.md
Updated
Oct 2026
last repo commit

game-feel makes Claude add polish on top of a mechanic that already works. It layers 5 to 8 small responses on one event: a sound, particles, a short hit-stop, a flash, knockback, a small screen shake and a number pop. It scales the effect to how important the event is, so a footstep gets less than a boss death.

SKILL.md gives a seven-step workflow, four code patterns and nine pitfalls. The code is in Godot 4.7 GDScript and Unity 6.3 LTS C#: decaying trauma shake, hit-stop with a real-time timer, squash and stretch with an eased tween, and a feedback bundle by importance tier. It does not build the mechanic itself, and it hands camera follow, audio mixing and shaders to other skills in the same repo.

Good for

  • Game developers whose hits, jumps and pickups work but feel weak
  • Godot and Unity users who want working shake and hit-stop code
  • Solo developers polishing a prototype before a jam or release

Install game-feel

Claude Code

  1. 1

    Copy this prompt.

    Install the game-feel skill in Claude Code. Run this command:
    
    claude plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
    claude plugin install disciplines@awesome-gamedev-agent-skills
    
    Then check that it loaded and tell me how to use it.
  2. 2

    Paste it into Claude Code. It shows the change and asks before running it.

The README's own plugin examples are gamedev (everything), router and the engine bundles. The disciplines plugin in the marketplace lists game-feel with 14 other cross-engine skills. Marketplace entries list only skill folders, no hooks or MCP servers. game-feel works without the router.

Built from the package data we hold. Not yet tested by us. Source.

What's in the skill

When it loads

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

Sections in SKILL.md

  1. When to use
  2. Core principle: feedback is layered and exaggerated
  3. Core workflow
  4. Patterns
  5. 1. Screen shake by decaying "trauma" (smooth, not a random jitter)
  6. 2. Hit-stop / freeze frame (sell impact by briefly stopping time)
  7. 3. Squash & stretch + overshoot via an eased tween (the "pop")
  8. 4. A feedback bundle scaled by importance (keep juice proportional)
  9. Pitfalls
  10. References
  11. Related skills

Key facts

Installs on skills.sh
11,990 (Nov 2, 2026)

What it includes

  • Confirm event hooks, pick channels, ease motion, reserve hit-stop, tune tiers, verify.

    Start with 2 to 3 feedback channels per event and add until it reads. Then play and watch the result.

    Core workflow (7 steps)

  • Shake the camera offset with a decaying trauma value, not random jitter.

    Shake strength is trauma squared. It moves the camera or visual, never the player body.

    Pattern 1: trauma screen shake

  • Briefly slow time, then restore it after a real-time delay.

    Godot and Unity versions are shown. Only the newest call restores normal speed.

    Pattern 2: hit-stop

  • Squash on the event, then spring back with an overshoot ease.

    Uses a back-ease tween instead of a linear one.

    Pattern 3: squash and stretch

  • Small, medium and large presets that combine sound, shake, hit-stop and particles.

    Keeps juice proportional across the whole game.

    Pattern 4: feedback by importance tier

  • Nine mistakes, such as shaking the body, linear tweens and juice that never ends.

    Also: over-juicing routine actions and feedback that blocks input.

    Pitfalls (9)

  • Trauma math, easing cheat sheet, tier presets, accessibility and engine bindings.

    Six sections. Includes accessibility toggles to ship.

    references/feedback-recipes.md

  • Hands off to camera-systems, audio-design, physics-tuning and the engine animation skills.

    These live in the same repo and are not required by game-feel.

    Related skills

From the official docs

Questions

What does game-feel do?

It makes Claude add juice to a game: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered feedback. It adds polish to a mechanic; it does not build the mechanic.

How do I install game-feel?

Use the install box above. The README's one-command install gets the router and all 77 skills. The skills CLI command with --skill installs just this one.

Which engines does it work with?

The techniques are engine-neutral, and SKILL.md shows code for Godot 4.7 and Unity 6.3 LTS. For other engines, it tells Claude to use that engine's tween, particle and camera APIs.

Do I need the router skill?

No. The router is part of the 77-skill set and picks skills for you, but SKILL.md does not mention it.

Does it need an API key or scripts?

SKILL.md names none, and the skill folder bundles no scripts. It holds SKILL.md and one reference file.

Is it safe to install?

The folder is two markdown files with code examples that run inside your game when you add them. The plugin and CLI routes can also install many other skills, so install only this one if you want a small footprint.

Will too much juice hurt my game?

SKILL.md warns about it. It lists over-juicing routine actions, permanent exaggeration and feedback that blocks input as pitfalls, and suggests a reduce screen shake and reduce flashing option.

Information

updated Nov 2, 2026

Folder
skills/disciplines/game-feel

gamedev-skills/awesome-gamedev-agent-skillsskills.sh

Sources

Docs, issue trackers and discussions this page is built from.

Show all 6
  1. awesome-gamedev-agent-skills README · github.com
  2. marketplace.json · github.com
  3. game-feel SKILL.md · github.com
  4. feedback-recipes.md · github.com
  5. game-feel on skills.sh · skills.sh
  6. gamedev-skills/awesome-gamedev-agent-skills · github.com

Updated Nov 2, 2026.