
Unity MCP servers: which one to use
Try Unity's own MCP first, but it is pre-release. For more tools or in-game use, pick MCP for Unity, Unity-MCP or mcp-unity.
- Servers
- 45
- active
- Hosted
- 2
- nothing to install
- Local
- 17
- runs on your machine
Unity ships its own MCP bridge in the Assistant package, version 2.0.0-pre.1 at the time of writing, so it is a pre-release and may change. It needs Unity 6 or later, and outside AI clients must be approved in Project Settings before they connect. The most used community option is MCP for Unity by Coplay with 15,641 GitHub stars, followed by Unity-MCP by IvanMurzak and mcp-unity. All of them change your open project, so commit to version control before you let an agent edit scenes or scripts.
Good for
- Unity developers who want Claude Code or Cursor to edit scenes, assets and scripts in the open Editor
- Teams who prefer a first-party tool and want clients approved inside Project Settings
- Developers who want AI inside a compiled game as well as the Editor
- Indie developers who want a free open source option with many tools
Which Unity MCP server to use
Start with Unity's own MCP if your project is on Unity 6 or later, and treat it as a pre-release. For a community server, MCP for Unity is the most used, Unity-MCP also works inside a built game, and mcp-unity is a simple Node.js bridge.
| Server | Official | Runs | Needs | Tools | GitHub stars |
|---|---|---|---|---|---|
| For Unity | |||||
| Unity MCP (pre-release)This page | Official | Local | Unity 6+ | – | – |
| Unity-MCP | Community | HostedLocal | ai-game.dev sign-in | – | 4.6K |
| mcp-unity | Community | Local | Node.js 18+ | – | 2K |
| AnkleBreaker | Community | Local | Node.js 18+ | 80 | 531 |
| Funplay | Community | Local | Unity 2022.3+ | 40 | 276 |
| Other tools for the same job | |||||
| MCP for Unity (Coplay) | Community | Local | Python 3.10+ | 50 | 15.6K |
All Unity MCP servers
45 active · official first, then by GitHub stars
Unity-MCP (AI Game Developer)Hosted or LocalMake 3D games in Unity Engine with AI. MCP Server + Plugin for Unity Editor and Unity games.
4.6K GitHub stars
mcp-unityLocalNo sign-inModel Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
2K GitHub stars
unity-mcp-serverUnity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source
531 GitHub stars
Unity MCPLocalUnity Editor automation for AI agents: scenes, prefabs, assets, shaders, Timeline, tests, builds.
338 GitHub stars
Funplay Unity MCPLocalstdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
276 GitHub stars- UnityMCPIntegration
Enable AI Agents to Control Unity
156 GitHub stars
advanced-unity-mcpPublic repository for Advanced Unity MCP by Code Maestro (www.code-maestro.com).
95 GitHub stars
unity-mcp-pro-plugin147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
82 GitHub stars
Unity API DocumentationLocalAccurate Unity API docs (2022/2023/6) for AI agents. Prevents hallucinated signatures.
67 GitHub stars
UnityAssetDB🗄️ Every Unity asset reference in one queryable database. Rust + SQLite + tree-sitter. CLI + Web UI + MCP server.
37 GitHub stars
unity-mcp-serverLocalMCP server and Unity Editor bridge — enables AI assistants to control Unity for AI-assisted workflows
34 GitHub stars
KitWright Unity MCPUnity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.
34 GitHub stars
unity-biome-mcpMCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more
31 GitHub stars
Hera Agent UnityLocalControl and verify a live Unity Editor through a local, low-token MCP server.
30 GitHub stars
Unity AI BridgeRemote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.
23 GitHub stars
UnityCodeMCPServerUnity Code MCP Server is a powerful tool for the Unity Editor that gives AI Agents ability to perform any action using Unity Editor API. This includes scripts, scenes, prefabs, assets, configuration changes, and more.
20 GitHub stars- io.realvirtual.mcp
Unity MCP Server - AI agent integration for Unity Digital Twin simulations via MCP protocol
19 GitHub stars - Unity-Open-MCPLocal
Unity-Open-MCP is a complete set of tools to use AI with Unity. It acts as a bridge between AI agents (like Claude Code, Cursor, ZCode) and Unity providing various tools and senses to control gameObjects, scenes, scripts etc
17 GitHub stars
UVCS MCPLocalSafe Plastic SCM / Unity Version Control MCP: history, review, merge preview, and guarded writes.
17 GitHub stars- unity-mcp-efficient
Token-efficient facade and Codex skill for MCP for Unity: 96% smaller measured tool-schema surface, compact results, batching, and recovery.
14 GitHub stars
Show all 45Show fewer
- unity_code_mcp
Unity Code MCP is a MCP server that enables AI agents to work on Unity project autonomously, by providing tools to compile code and run tests in Unity Editor.
11 GitHub stars - Unity-MCP
Agentic bridge between LLMs and Unity game engine using MCP Protocol and WebSockets
11 GitHub stars - unity-mcp-template
Simple template project for controlling Unity via MCP
10 GitHub stars - unai-unity-ai-connector
Universal AI Connector for Unity. Unified C# API for OpenAI, Claude, Gemini, Mistral, Ollama + 5 more. AI agents with tool calling, built-in MCP server, editor assistant with lot of tools. One package for runtime, agents, and MCP.
9 GitHub stars - unity-semantic-bridge
Unity MCP bridge designed for Human-Agent Coworking.
8 GitHub stars - Unity-MCP-Server
MCP server plugin for Unity Editor — expose Editor capabilities to AI agents via standard MCP protocol. Zero external dependencies, extensible tool system.
7 GitHub stars - unity3d-mcp
FastMCP Unity 3D automation server plus webapp with VRM avatar pipeline and VRChat integration
7 GitHub stars - NexusUnity
Open source Unity Editor automation server for local AI tools and developer workflows.
6 GitHub stars
Unity MCP ServerLocalMCP server for Unity: 130+ tools, Unity 6 skills, AI/ML discovery. No Editor.
5 GitHub stars- agent-bridge-for-unity
Let AI operate the Unity Editor — 243 MCP tools for scene building, visual QA, Play Mode, and more.
5 GitHub stars - Unity-Developer-Tools
AI-powered development toolkit for Unity game development in Cursor IDE. 18 skills, 8 rules, 4 MCP tools, 20 snippets, 5 templates covering the full Unity lifecycle.
5 GitHub stars
unity-editor-mcpLocalMCP server for Unity Editor integration - enables AI assistants to control Unity Editor
4 GitHub stars
Patina Unity MCPLocalControl the Unity Editor from MCP hosts through a local Rust server and C# Unity bridge.
4 GitHub stars- UnityMCP-VCCLocal
MCP bridge for driving the Unity Editor - built for VRChat avatar/world work. 18 tools + 412 recipes, editorless VCC/VPM management, Japanese UI.
4 GitHub stars - unity-mcpLocal
Simplified Unity Editor control via MCP - Execute ANY Unity API code with execute_csharp, manage scenes, automate testing, and monitor console. 8 essential tools with unlimited flexibility.
4 GitHub stars - UNITY-TOOLBELT
102 composite editor-automation tools for Unity, exposed to AI agents through Unity's own official MCP bridge.
4 GitHub stars - mcp-extension-unity
IntelliJ MCP Server extension plugin for Unity Editor
3 GitHub stars - unity-editor-mcp
An MCP server and client for LLMs to interact with Unity Projects
3 GitHub stars - UnityVibeBridge
A security minded, Unity engine MCP server, enabling mechanistic vibe coding edits for Unity to enable VR Avatar and World Creation and Editing
3 GitHub stars - unity-super-mcpLocal
One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance. 15 tools.
2 GitHub stars - Unity-Runtime-MCP
Unity Runtime MCP is an implementation of the Model Context Protocol (MCP) as a BepInEx 6 plugin for Unity IL2CPP games. It enables external AI agents to interact with the game runtime via reflection-based tools.
2 GitHub stars - UnityGraph
Make Unity projects queryable for any AI coding agent. MCP server + knowledge graph + Observatory.
2 GitHub stars - unityeditormcpLocal
MCP stdio server for Unity Editor MCP Bridge.
1 GitHub stars - unitymcpLocal
MCP (Model Context Protocol) Bridge for Unity Editor — connect AI agents to Unity Editor
0 GitHub stars - unity-mcp-test-loop-mcpHosted
A paid remote MCP for Unity-MCP, built to return verdicts, receipts, usage logs, and audit-ready JSO
0 GitHub stars
Questions
Is there an official Unity MCP server?
Yes. Unity's Assistant package includes a Unity MCP bridge that lets AI clients such as Claude Code and Cursor work in the Editor. The manual shows it as a pre-release, so expect changes.
How does Unity's own MCP connect to Claude Code or Cursor?
Unity starts a local bridge with the Editor, and the client runs a small relay program that talks to it. Outside clients must be approved in Project Settings before they can connect. Settings are under Edit, Project Settings, AI, Unity MCP.
Can I turn tools off?
Yes, in Unity's own MCP. The Unity MCP page in Project Settings has a tool list with enable and disable toggles.
Which community Unity MCP server is the most used?
MCP for Unity by Coplay, with 15,641 GitHub stars from the GitHub API. Unity-MCP by IvanMurzak has 4,558 and mcp-unity by CoderGamester has 2,008. MCP for Unity works with Claude Desktop, Claude Code, Cursor, VS Code, Windsurf and Cline, per its README.
Does Unity-MCP work inside a built game?
Yes. Its README says the plugin works inside a compiled game as well as the Editor, so an AI can debug or drive NPCs at runtime. It runs locally over stdio or remotely over HTTP.
What do I need for mcp-unity?
Unity 6 or later and Node.js 18 or later, per its README. A Unity package bridges the Editor to a Node.js server that your AI client starts.
What do I need for MCP for Unity?
Unity 2021.3 LTS up to 6.x, plus Python 3.10 or later installed through uv. It works with any MCP client, including Claude Desktop, Claude Code and Cursor.
Can these servers break my project?
Yes. They can create and edit scenes, assets and scripts in the open project. Commit to version control first so you can undo anything an agent changes.
Are they free?
The community servers here are open source: MCP for Unity and mcp-unity are MIT, Unity-MCP is Apache-2.0. Unity-MCP's quick start signs you in to an ai-game.dev account, so check its pricing before relying on it. We did not find a price for Unity's own MCP in its manual.
Which AI clients work with Unity's own MCP?
Claude Code, Cursor, Windsurf and Claude Desktop are named in the Unity manual. It needs Unity 6 (6000.0) or later with the com.unity.ai.assistant package installed. The Integrations section in Project Settings can configure supported clients for you.